Voxel Breach
SOLO PRACTICERange tools
Pick a weapon below, then walk to its rack and press E. Supplies restock. Magazines and reloads keep their real timing.
RMB AIM · V KNIFE
Victory secured.
Practice paused.
The bots, shots and clock are waiting. Your progress stays exactly where you left it. Press P to resume. Changing setup or loadout starts a fresh drill.
Clean angles.
- ELIMINATIONS
- 0
- ACCURACY
- 0%
- TIME
- 0:00
- DAMAGE DEALT
- 0
- DAMAGE TAKEN
- 0
- HEADSHOT ELIMINATIONS
- 0
- SHOTS FIRED
- 0
- SHOTS LANDED
- 0
- HEALTH REMAINING
- 0 / 200
- RIVALS OUTLASTED
- 0 / 10
Control your next shot.
WASD or arrows move. Mouse looks. Space jumps, Ctrl crouches, Shift sprints, C walks quietly. Release Jump before another jump.
LMB / B / J fires. Hold RMB with a gun for slower, precise sights. With a knife, tap it for a stronger committed stab; with other blades, time it to parry an incoming melee attack. Release before another stab or parry. R reloads. 1–4 equips any of four flexible inventory slots. Mouse wheel cycles guns and blades, skipping supplies and empty slots. X drops the selected item; tap its arrow on touch. V switches gun and blade. Semi-auto, shotgun and bolt weapons need a fresh click.
Q throws a bouncing frag. F drinks a potion for up to 60 health in 0.2 seconds. Damage and other actions interrupt it and keep the potion. Only a completed heal consumes it.
E picks up nearby loot. Potions stack to two per slot. With a full pack, select a gun to replace it with another gun, or a blade to replace it with another blade. Otherwise, drop an item first. In Breach, start with a knife and your chosen gun; the other two slots are empty. No starting potions or grenades. Press E near fallen enemies to scavenge their gear. In Royale, start with a knife, search structures and stay inside the storm. Bots scavenge the same supplies. The last survivor wins.
Breach Blade training equips your chosen blade in slot 1 and keeps your gun in slot 2. Targets approach after seeing you, then strafe at close range; they never attack. Each LMB press commits one cut. Confirm each hit to chain fresh clicks: sword, katana and knife have three hits, axes two, and tonfas four. Tap near the end of recovery to queue one follow-up, or within 0.35 seconds after recovery. A miss, parry or long pause resets the chain. Finishers deal more damage with a stronger gold slash, a small shove and brief stagger when the enemy is not immune. Holding attack does not repeat swings. Sword and katana allow a small aim correction during windup, then lock during the cut. Solid cover still stops cuts. Cut accuracy counts committed strikes that actually contact a target.
Classic: click RMB for up to three simultaneous rounds. Bucky: RMB fires one shell that opens into five pellets after 7.5 m. Release before using either again. Stinger and Bulldog fire committed bursts through their sights. Sidearms and shotguns without sights keep hip-fire look speed.
The blue line below health shows sprint stamina. Sprint forward on the ground; aiming, attacking and other commitments stop sprinting. Release sprint after exhaustion and recover before starting again. P pauses or resumes solo practice without leaving fullscreen. The pause menu lets you change setup or loadout for a new drill. Escape releases the cursor or exits fullscreen; practice stays paused until you resume. If your browser cannot capture it, hold a mouse button and drag to look. Touch: left pad moves, right pad looks, buttons handle actions.